M&A, Investments
The market was active throughout 2020. The pandemic has made its own adjustments, but it didn’t slow down the activity. The largest contributions were made by public companies (Embracer, Tencent, Zynga etc).

Private Investments in the Video Game Industry
Public Offerings in the Video Game Industry
M&As in the Video Game Industry
PDF
Large players will continue to consolidate the market in the next 2-3 years.

Non-specialized investors will be increasingly active wishing to invest in a promising segment

Future IPOs of gaming companies will fuel the interest of financial players of all sizes in the market

An additional growth factor is the increasing amount of funds in the stock markets that need to be put to use, naturally growing and promising segments are attracting increased attention